Dr. Yannis Kotsanis, Stathis Triantafillou (Greece)

Space - Book - Screen: Exploring Developmental Microworlds

Intellectual messages of the real world are better conceived while interacting with Robotics. Reading stimulates imagination and promotes language skills while computer based environments support learning and enable the manipulation of information Space, Book and Screen as exploratory tools may contribute to a child's development. The present paper tries to structure a developmental logo curriculum utilizing these three interactive sources to promote programmable thought. In particular, the user interface of `Roamer' (a self-driven floor turtle) was modified in such a way as to enable interaction between robot and children within the framework of a structured curriculum. A book “The Explores of the Universe" was designed to encourage programmable thought through cartooning and sticker pasting. Finally, “LogoExplorer", an educational logo based type of software with its project oriented approach (project cards) completed the developmental schema. This schema initiated successive steps towards the integration of children into the world of new technology and at the same time helped them to experience and to assimilate programming thinking.


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